Commercial Work

Various Unannounced Prototypes and Pitch Demos, from Auroch Digital – Creative Producer.

Unannounced Project, from The National Holocaust Centre and Museum – Consultant

99 Fails, from Frying Jelly – Consultant.

Brewmaster, from Auroch Digital and Sold Out – Creative Producer, Writer.

Mars Horizon, from Auroch Digital and The Irregular Corporation – Writer, Producer.

KARDS port from PC to mobile and tablet, from Auroch Digital and 1939 Games – Producer. This work helped raise $5.3 million of investment for 1939 Games.

Consultation work for Movavi, with Auroch Digital and Movavi – Consultant.

Megaquarium, from Auroch Digital and Twice Circled – Playtester.

Kenshi custom engine to Unreal Engine 4 code base conversion, from Auroch Digital and Lo-Fi Games – Producer.

Agatha Christie – Death on the Cards, from Auroch Digital, Agatha Christie Ltd, and Modiphius – Creative Producer.

Mars Horizon: Blast Off!, from Auroch Digital (Physical Card Game) – Playtester.

Dark Future: Blood Red States, from Auroch Digital and Games Workshop (PC) – Creative Producer, Writer. Nominated for Heritage Award at TIGA Awards 2019.

Dark Future: Blood Red States, Developer’s Archive, from Auroch Digital and Games Workshop (PC) – Creative Producer, Designer.

Unannounced Self-Driving Car Project, from Auroch Digital – Producer.

Unannounced BBC Digital R&D Project, from Auroch Digital and BBC – Producer.

Amygdala, from Arcfire Games (PC) – Production Consultant.

Achtung! Cthulhu Tactics, from Auroch Digital, Ripstone, and Modiphius (PC, PlayStation 4, Xbox One, Nintendo Switch) – Writer, Marketing Manager, Production Assistance. Nominated for Best Strategy Game at TIGA Awards 2018.

Cthulhu Christmas Cards (Physical Product), from Auroch Digital and Bos Taurus Diceworks – Marketing Assistance

Ogre, from Auroch Digital and Steve Jackson Games (PC, Mac) – Marketing Manager, Production Assistance.

Elections of US America Election: The Card Game, from Auroch Digital and Wonkette (Physical Card Game) – Creative Producer. Coverage: The Observer / The Guardian

Jack The Ripper: Shadow Over Whitechapel, from Auroch Digital (Vive VR) – Producer.

Last Days of Old Earth, from Auroch Digital and Slitherine (PC) – Producer.

Corrupt Cup Contest!, from Good Sport Games (PC) – PR Consultant.

Chainsaw Warrior: Lords of the Night, from Auroch Digital (iOS, Android, PC) – Production Support.

Cobe The Gallery, from Grzegorz Reglinski (iOS) – Marketing Consultant. Coverage: Slide to Play, AppAdvice, 2nd place at the Big Indie Pitch at Apps World.

SkyScrappers, from GroundShatter (PC, PlayStation 4) – PR. Coverage: PS Nation, Push Square, Gamer Attitude.

Solo / Experimental Projects

Frank’s Anatomy – An action game in which you sow body parts together to a creature and attempt to have it walk across the room, made as part of the Global Game Jam 2020, becoming “Overall Winner” for the event.

Merry Condo – A tidying puzzle game created in Unity, playable in browsers, made as part of the Global Game Jam 2019, winning the “Most Original” award.

Volny – An escape the room text adventure about waves. Created in Twine 2, playable in browsers, and made as part of the Global Game Jam 2017.

Gravity Academy – A physical card game and digital companion app for Android, PC, and browsers, made in a single weekend, as part of the Global Game Jam 2016. Coverage: Vice.

B-Sides – A compilation of text adventures made by the Pocket Gamer, 148Apps, and AppSpy teams, produced with inklewriter.

In Time for Christmas? – An experimental festive game as part of The InRetroSpect Show.

Teensy Tiny RPG – A very small RPG that takes about 30 seconds to complete. Made with RPG Maker VX Ace to try out the software. Huge thanks to Bethany Aston for encouraging me to make it.

Office Job Simulator 2014 – A simulation / text adventure made in Quest, as part of the The InRetroSpect Show.

An Adventure in Basic – An experiment with the programming language BASIC using Petit Computer for the 3DS.

Soldiers Are Dreamers – A looping first person adventure game, made in Adventure Maker, as part of the Pause:Continue series on InRetroSpect.

Accolades, Achievements, Press

Agatha Christie’s Death on the Cards honoured as Waterstone’s first ever Game of the Month.

Made Auroch Digitale with Moor Beer as a real, limited edition beer based on a recipe from Brewmaster. Bristol 24/7 coverage, Beer Today coverage.

Panel Moderator for Can hobby sims teach you to do a real life Job? as part of Steam and Auroch Digital’s Simfest 2022.

Appeared on Link to the Cast #233: Can We Call You Dr Beer?.

Interviewed by PLAY magazine for Issue 08: Brewmaster Preview

Panel Moderator for The Tavern – A panel on drinking & gaming as part of Steam and Auroch Digital’s Tabletop Fest 2021.

Interviewed by Out of Lives for Tanked Up 280 – A chat with Auroch Digital.

Interviewed by Shacknews for Brewmaster devs toyed with idea to make virtual beers real.

Attended the Design an RPG webinar with Chris McDowall.

Attended the Guardian Masterclass: Storytelling for games with Hannah Nicklin.

Interviewed by Life in 16 oz. for their podcast We Think, Drink And Digitize A Pint.

Interviewed by PC Gamer for the article Meet the game makers determined to stop development from ruining lives.

Attended the Understanding Bias in Product Development Workshop by The Social Detail.

Attended the West of England Creative Scale-up training session Managing People – Leadership and Team Development.

Judge for the 2020 Life.Love. Game Design Challenge: CULTURE, presented by Jennifer Ann’s Group.

Asked for comment by Lifewire for Google’s Remote Work Plan Isn’t That Big of a Deal.

Earned the Scrum Alliance Certified Scrum Product Owner qualification.

Earned the ISTQB Certified Tester Foundation Level qualification.

Asked for comment by PocketGamer.biz for Territory report: data and interviews from the UK games scene.

Earned the Lean Six Sigma Yellow Belt.

Earned the Mental Health First Aider qualification.

Earned the PRINCE2 2017 Foundation Certificate.

Judge for the 2019 Life.Love. Game Design Challenge: GASLIGHTING, presented by Jennifer Ann’s Group.

Helped create the Digital Community Manager apprenticeship for the UK government’s Institute for Apprenticeships, working together with NextGen Skills Academy, Ubisoft, Sports Interactive Games, Coatsink, and Rebellion.

Interviewed by Wireframe Magazine for issue #4’s feature “What video game producers do”.

Interviewed by Bloody Disgusting for ‘Achtung! Cthulhu Tactics’: Can Strategy Games Successfully Convey Horror?

Judge for BVRL VR The News Hackathon.

Interviewed in The Hindu for the article Playing With News.

Appeared on Link To The Cast: Episode 100.

Appeared on We’re Not Wizards – Repeat Offenders podcast.

Attended PC Connects London 2018 to be a part of The Indie Publishing Panel.

Appeared on Rated-R #099 – Party Like It’s the 99th Episode, of the Bammsters podcast.

Appeared on 13/11/2017 edition of Radio 5 live’s live Drive (segment begins at 2:38:22).

Wrote a 4000 word piece called Tabletop To Desktop on the design challenges and development realities of Ogre as a video game. Published in the Ogrezine, republished on the Steve Jackson Games blog.

Wrote thought leader piece for Creative England titled IP Opportunity for IP Holders and Developers

Interviewed by Gamasutra for Faithfully adapting the tabletop classic Ogre

Interviewed by Lapsed Gamer Radio about Ogre on LGR:Episode 83 – Auroch Digital

Asked for comment on Apple’s digital platform changes, for Fyber Forum series post iOS 11 App Store Redesign — Fundamental Shift or Slight Tweak?.

Judge for the 2017 Life.Love. Game Design Challenge presented by Jennifer Ann’s Group.

Auroch Digital nominated as “Best place to work in tech” at The SPARKies Awards 2017.

Interviewed by PocketGamer.biz for the article From journalism to game production: Auroch Digital’s Peter Willington on his career so far.

Asked for comment on games development scene, in Bristol 24/7 feature Sector spotlight: gaming.

Appeared on We’re Not Wizards: Friends of the Show – From Xero Xero Xero to Hero Hero Hero.

Asked for comment for the article Publishers are playing around with games again by Digiday

Appeared on Link To The Cast #46: Burnout 3: Takedown.

Producer of the Month in Develop 175, September 2016 (Page 28)

Asked for comment for the article We Spoke To Developers About Steam User Reviews by Rock Paper Shotgun.

Appeared on Episode 1 of Pete CB’s Futures and Skills, Future of Gaming Podcast.

Interviewed in Develop 174, August 2016 (Page 39 – 41) and Producers: What do they even do?, about the role of Producers at game studios.

Appeared on The Ready Up Podcast, Series 5 Episode 16 – Space Spiders Out of Plugholes

Appeared on 25/02/16 Episode of the GodisaGeek Podcast

Appeared on Episode 209 of TheSixthAxis Podcast.

Appeared on Episode 21 of the This is Xbox Podcast.

Judge at the 12th annual International Mobile Gaming Awards (IMGAs)

Asked to write for God Is A Geek’s Best of 2015: Industry Picks article.

Spoke at Bristol Games Hub on The Perils of PR Emails.

One of MCV’s 30 Under 30 in 2015.

Move from Pocket Gamer to Auroch Digital covered in Develop, both on its website and in Develop 165, October 2015 Edition (Page 28). print.