Commercial Work

Achtung! Cthulhu Tactics, from Auroch Digital, Ripstone, and Modiphius (PC, PlayStation 4, Xbox One, Nintendo Switch) – Writer, Marketing Manager, Production Assistance

Dark Future: Blood Red States, from Auroch Digital and Games Workshop (PC) – Producer.

Cthulhu Christmas Cards, from Auroch Digital and Bos Taurus Diceworks – Marketing Assistance

Ogre, from Auroch Digital and Steve Jackson Games (PC, Mac) – Marketing Manager, Production Assistance.

Elections of US America Election: The Card Game, from Auroch Digital and Wonkette (Physical Card Game) – Producer. Coverage: The Observer / The Guardian

Jack The Ripper: Shadow Over Whitechapel, from Auroch Digital (Vive VR) – Producer.

Last Days of Old Earth, from Auroch Digital and Slitherine (PC) – Producer.

Corrupt Cup Contest!, from Good Sport Games (PC) – PR Consultant.

Chainsaw Warrior: Lords of the Night, from Auroch Digital (iOS, Android, PC) – Production Support.

Cobe The Gallery, from Grzegorz Reglinski (iOS) – Marketing Consultant. Coverage: Slide to Play, AppAdvice, 2nd place at the Big Indie Pitch at Apps World.

SkyScrappers, from GroundShatter (PC, PlayStation 4) – PR. Coverage: PS Nation, Push Square, Gamer Attitude.

Solo / Experimental Projects

Merry Condo – A tidying puzzle game created in Unity, playable in browsers, made as part of the Global Game Jam 2019, winning the “Most Original” award.

Volny – An escape the room text adventure about waves. Created in Twine 2, playable in browsers, and made as part of the Global Game Jam 2017.

Gravity Academy – A physical card game and digital companion app for Android, PC, and browsers, made in a single weekend, as part of the Global Game Jam 2016. Coverage: Vice.

B-Sides – A compilation of text adventures made by the Pocket Gamer, 148Apps, and AppSpy teams, produced with inklewriter.

In Time for Christmas? – An experimental festive game as part of The InRetroSpect Show.

Teensy Tiny RPG – A very small RPG that takes about 30 seconds to complete. Made with RPG Maker VX Ace to try out the software. Huge thanks to Bethany Aston for encouraging me to make it.

Office Job Simulator 2014 – A simulation / text adventure made in Quest, as part of the The InRetroSpect Show.

An Adventure in Basic – An experiment with the programming language BASIC using Petit Computer for the 3DS.

Soldiers Are Dreamers – A looping first person adventure game, made in Adventure Maker, as part of the Pause:Continue series on

Accolades, Achievements, Press

Interviewed by Wireframe Magazine for issue #4’s feature “What video game producers do”.

Interviewed by Bloody Disgusting for ‘Achtung! Cthulhu Tactics’: Can Strategy Games Successfully Convey Horror?

Judge for BVRL VR The News Hackathon.

Interviewed in The Hindu for the article Playing With News.

Appeared on Link To The Cast: Episode 100.

Appeared on We’re Not Wizards – Repeat Offenders podcast.

Attended PC Connects London 2018 to be a part of The Indie Publishing Panel.

Appeared on Rated-R #099 – Party Like It’s the 99th Episode, of the Bammsters podcast.

Appeared on 13/11/2017 edition of Radio 5 live’s live Drive (segment begins at 2:38:22).

Wrote a 4000 word piece called Tabletop To Desktop on the design challenges and development realities of Ogre as a video game. Published in the Ogrezine, republished on the Steve Jackson Games blog.

Wrote thought leader piece for Creative England titled IP Opportunity for IP Holders and Developers

Interviewed by Gamasutra for Faithfully adapting the tabletop classic Ogre

Interviewed by Lapsed Gamer Radio about Ogre on LGR:Episode 83 – Auroch Digital

Asked for comment on Apple’s digital platform changes, for Fyber Forum series post iOS 11 App Store Redesign — Fundamental Shift or Slight Tweak?.

Judge for the 2017 Life.Love. Game Design Challenge presented by Jennifer Ann’s Group.

Auroch Digital nominated as “Best place to work in tech” at The SPARKies Awards 2017.

Interviewed by for the article From journalism to game production: Auroch Digital’s Peter Willington on his career so far.

Asked for comment on games development scene, in Bristol 24/7 feature Sector spotlight: gaming.

Appeared on We’re Not Wizards: Friends of the Show – From Xero Xero Xero to Hero Hero Hero.

Asked for comment for the article Publishers are playing around with games again by Digiday

Appeared on Link To The Cast #46: Burnout 3: Takedown.

Producer of the Month in Develop 175, September 2016 (Page 28)

Asked for comment for the article We Spoke To Developers About Steam User Reviews by Rock Paper Shotgun.

Appeared on Episode 1 of Pete CB’s Futures and Skills, Future of Gaming Podcast.

Interviewed in Develop 174, August 2016 (Page 39 – 41) and Producers: What do they even do?, about the role of Producers at game studios.

Appeared on The Ready Up Podcast, Series 5 Episode 16 – Space Spiders Out of Plugholes

Appeared on 25/02/16 Episode of the GodisaGeek Podcast

Appeared on Episode 209 of TheSixthAxis Podcast.

Appeared on Episode 21 of the This is Xbox Podcast.

Judge at the 12th annual International Mobile Gaming Awards (IMGAs)

Asked to write for God Is A Geek’s Best of 2015: Industry Picks article.

Spoke at Bristol Games Hub on The Perils of PR Emails.

One of MCV’s 30 Under 30 in 2015.

Move from Pocket Gamer to Auroch Digital covered in Develop, both on its website and in Develop 165, October 2015 Edition (Page 28). print.